![]() ![]() ![]() Task: Move Hydrochloric acid through the reactor from input alpha to output omega. Tiebreaker is least cycles, then fastest time of solution submission. IdhvLWvNs6I7roAygKCTfSp4jhHrr2THYkeoKEFicfHjHNU3YPGNGEdmAxZ06ZfHy+3Q5iZhIN Na45uX9JctQnetV4yB+QBuNQ182f2OUhUmop+GmRXbSsWEhXT1oijx5MLK0JRy圓JaB6YyMWwE H4sIAJ+AHVAA/3WPwWrDMAyGX2XonIAdSg/2MYflsMLuYwcvUZqAawdbHqQhe/bKTSmlZRgE/tĪvfVpgdFOi8uwdRlALiFyujL9fC5y8xTZZBAXN3AV/RKcbLaUUAgpofXIESlbr91qA/D9bm/Dj Tiebreaker is least symbols, then fastest time of solution submission. It can be found here along with the puzzles and solutions. Submission of solutions and publication of the complete set of solutions is done via SpaceChemTool. Rules The tournament consists of 15 week long rounds starting at 18:00 UTC on Monday 22nd June 2015. Task: Create methane from atomic hydrogen and carbon. Welcome to the 2015 SpaceChem Tournament thread. Assignments that are really easy to beat, but have enough substance that perfecting the assignment requires some skill and ingenuity. If a valid level shows up, you've probably done everything correctly. Click "Create or Import an Assignment" at the bottom. You can 'hack' into the system with no consequence whatsoever. If the game asks you to "hack in" to the network, this is just an in-game flavor warning that you haven't progressed far enough in the main game to have seen every possible mechanic yet. Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. Launch the game, click 'sign on' to Research Net. Copy the block of code I put under each assignment. If you've never played a custom challenge before, here's what you need to do: I mention a guide in this video with images of flip-flops. Its pure puzzle bliss and you'll get an endless amount worth of challenges out of it, including the free community puzzles they released over the years, that I havent even touched yet.Part 2: Week 1 Challenges - Starting Off Easy - and Tutorial Video 2 - Sensors and Flip-Flopsīefore we can get to the first challenge, there's just a few more in-game things that need to be explained, namely chemical sensors and flip-flops. The developer did state that they kinda view the difficulty of SpaceChem as an issue in hindsight and made the following games easier and more approachable, but honestly, its a feature, not a bug. I STILL havent finished it and really look forward to diving into its mechanics again with 2 more worlds left to beat. It was a puzzle game that tempted and dared you to beat it, with the later levels potentially taking hours to days to figure out. So why SpaceChem instead of Infinifactory, Opus Magnum and the others? Granted, all of these are absolutely fantastic games, but SpaceChem always held a special spot in my heart for how unrelentingly difficult its limitations were. I do get a bit sentimental, knowing that Zachtronics just released their last ever game and we wont get more of these, but all the more reason to go back to the one that started it all. There are a few other standout developers, but its really been mostly Zachtronics all of these years with the highest quality of these type of games. The amount of amazing games with this combination of playful interactions, intriguing story bits, masterful level design and engaging puzzles is still to this day second to none in its genre. Some games, especially Indies, are so special that they never get truly outmatched by any other game that follows and SpaceChem is one of those! It was among the first truly popular programming games, so much so, that it spawned an entire genre of Zachtronics-style games, that no one truly mastered as well as Zachtronics did. At its core its a logic programming game, so I am sure you'll feel right at home if you ever played one of these. SpaceChem is amazing, and you should check it out if you havent yet and if you enjoy puzzle games. ![]()
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